GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
|Published (Last):||17 November 2013|
|PDF File Size:||13.62 Mb|
|ePub File Size:||1.73 Mb|
|Price:||Free* [*Free Regsitration Required]|
When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right. Written by Spike Y. The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.
Read the Designer’s Notes for free on Pyramid! superd
The supplement offers additional rules and options for characters with superpowers. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them! On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be used once and then ignored for the rest of the campaign.
Written by William H. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information. Players can choose from several different basic types of superhero characters that gurp how the character’s powers are selected. The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices.
Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign.
Pages using deprecated image syntax. Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Sean Punch pages.
Surf our site for the files you want. Four adventures give you a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. You need to login to do this. The first edition had groupings of character powers that were not used in the second edition. The rules book included advice on creating superhero campaigns, and ways for the game supets to customize the style of the campaign. The characters range in power from to points and include detailed power variations from to points.
Focused on drama and characterization, it provides:. This was fixed in the second edition, so that powers could be bought individually.
These are supres pairs — hero-hero, hero-villain, villain-villain — with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use. Heroes who flaunt the law and villians with consciences? Preview of the PDF.
GURPS Supers | GURPS Wiki | FANDOM powered by Wikia
Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book! Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.
Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super-careers and secret identities.
Fondly-remembered World War II heroes and hated wartime villains? Sean Punch black-and-white pages, softcover. Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.